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ID
Source
Brief title
Health condition
Aggressive behavior
Aggression
Aggression regulation
Aggression treatment
Agressief gedrag
Agressie
Agressie regulatie
Agressie behandeling
Virtual reality
Sponsors and support
Pompestichting
Intervention
Outcome measures
Primary outcome
Aggressive behavior measured before, half-way and end of treatment
Secondary outcome
Aggressive impulses
Hostile interpretation bias
Approach/avoidance tendencies
Reactive/proactive aggression
Trait aggression
State/trait anger
Psychopathy
Experience of distinct emotions
Background summary
Recent research has linked chronic anger management problems to reactive increases in approach motivation to socially threating stimuli. This opens the door to a new generation of anger management interventions targeting the motivational component of anger. Laboratory findings indicate that training avoidance movements to angry faces may lower anger and aggression among healthy participants, especially those high in trait anger. The proposed study extends this training to a sample with clinically relevant aggression problems. To enrich the training, it has been made into a virtual reality game. The effectiveness of the Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME) will be tested in a randomized controlled trial among forensic psychiatric outpatients with aggression regulation problems. Participants who receive general aggression treatment will play either the VR-GAIME or a placebo game. Anger will be assessed using self-report and aggressive impulses via self-report, a validated laboratory paradigm and clinician ratings. We predict that the combination of the VR-GAIME and general aggression treatment will be more successful in reducing aggressive behavior.
Study objective
We predict that the combination of the VR-GAIME and general aggression treatment will be more successful in reducing aggressive behavior.
Study design
Screening regarding in- and exclusion criteria
Baseline measurement
Start treatment (total duration of 12 weeks)
Half-way measurement
End of treatment measurement
Intervention
Agression regulation in combination with a virtual reality game to train the automatic tendency to approach social threat
VR-GAIME will be provided alongside the first 5 sessions of the general aggression treatment. Half of the participants will receive a placebo game in which avoidance behavior will not be trained
Inclusion criteria
1) male seks
2) aggression regulation treatment is indicated
Exclusion criteria
1) current major depression
2) current severe addiction
3) lifetime bipolar disorder
4) lifetime psychosis
Design
Recruitment
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
NTR-new | NL6801 |
NTR-old | NTR6986 |
Other | ERC : ART (693623) |