The aim of this pilot study is to investigate the user experience with this game and clinical changes induced by playing this game. As, the experience of patients and clinical changes associated with game-based pain rehabilitation in literature areā¦
ID
Source
Brief title
Condition
- Other condition
Synonym
Health condition
chronische pijn klachten
Research involving
Sponsors and support
Intervention
Outcome measures
Primary outcome
The primary study parameters are user experience (satisfaction, usability and
emotional engagement) with the Playmancer game and the clinical changes
(complaints and disability) induced by playing the Playmancer game.
Secondary outcome
not applicable
Background summary
The growing popularity of motion-based games, like Nintendo*s Wii, is not
limited to the youth and gamers but slightly entering the professional field of
physical rehabilitation as well. Games have the potential to be an attractive
alternative for therapy. The challenging game environment is considered to be
motivating for patients thereby potentially increasing exercise compliance.
Besides games challenge participants to play a game over and over to beat their
personal high score and thereby increase their treatment intensity and
performance. Motion-based games have an additional advantage in that they are
controlled by the movement of a person captured by a controller (Nintendo*s
Wii) or by a digital camera device (Sony EyeToy) and as such have the potential
to positive influence physical performance.
Although promising, practice shows there are a number of limitations when
applying these existing games into professional rehabilitation settings. First,
not all games can be adjusts to the level of the impaired patient and become
too hard to play which often leads to frustration. It would be an advantage
when a game could be adapted to the capabilities of an impaired patient.
Second, the level of energy expenditures reported for the motion-based games
cannot be compared to levels of energy expenditures reached during physical
therapy as only limited movements with a controller held in the patient*s hand
are requested from the patient for controlling the game. Desirable would be a
game controlled by those motions the patient*s need to train. As a consequence
of these limitations games are more used as a pleasurable alternation in stead
of being a proper tool to use for the treatment during rehabilitation.
A game with the possibility to personalize for different patients and
controlled by the relevant motions of the patient*s body has been developed by
different European partner*s expert on the field of rehabilitation, motion
capturing and game design.
Study objective
The aim of this pilot study is to investigate the user experience with this
game and clinical changes induced by playing this game. As, the experience of
patients and clinical changes associated with game-based pain rehabilitation in
literature are scarce. Therefore, this study will have an explorative nature.
Study design
The study design of this pilot study is: a prospective cohort study.
Study burden and risks
The burden associated with participations comprises several visit (8 in total)
of approximately 30-60 minutes at Roessingh Research and Development. The
Playmancer game challenges participant to train daily live movements; walking,
reaching overhead and turning the head. Potential risks considered to be
minimized.
Roessinghsbleekweg 33b
7522 AH Enschede
NL
Roessinghsbleekweg 33b
7522 AH Enschede
NL
Listed location countries
Age
Inclusion criteria
Be aged 18 years or older
Have a length between 1m50 and 1m95 (task layout requirement)
Physical capable of playing a motion-based game
Patients have back pain or pain in the neck-shoulder region without specific pathological causes for at leas 12 weeks during te past.
Exclusion criteria
an insufficient understanding of the Dutch language
a visible impairment that inhibits the perception of the screen were the play is on projected.
receviing (physical) therapy for their pain complaints
Design
Recruitment
Followed up by the following (possibly more current) registration
No registrations found.
Other (possibly less up-to-date) registrations in this register
No registrations found.
In other registers
Register | ID |
---|---|
CCMO | NL33217.044.10 |